Sunday, 19 June 2011

Week 1 Primitive Robot

Lab-Work Q1: Original Robot

Sequence in how Original Robot is modeled: Head > Torso > Arms > Legs
Techniques used: Duplicate, Duplicate Special, CV Curve Tool, Extrude

Head
The Head consists of the head itself, 2 eyes and antennae and the neck. Polygon spheres are used for the head of the robot and the 2 eyes. The 2 eyes are the exact shape and size from using Duplicate. 1 antennae is made first using 1 polygon cylinder, 1 polygon cone and 3 polygon torus of different sizes. The 2nd antennae is made by using Duplicate Special on the 1st antennae. Another polygon cylinder is also used for the neck. With that, the Head is completed.
Original Robot Head

Torso
The Torso consists of the upper body, the upper and lower body connector and the lower body. A 5x5x5 polygon cube is used for the upper body and lower body with the lower body of a smaller size. The connector is made by making use of CV Curve Tool and Extrude. CV Curve Tool is used to make a path that spirals which looks like a spring and a circle is used to Extrude along that path to create the connector. With that, the Torso is completed.
Original Robot Torso

Arms
The Arms are similar to how the 2 antennae on the Head are made (through Duplicate Special) by making 1 of the arms first. It consists of the shoulder, upper arm, elbow, lower arm, wrist, palm, fingers and thumb. The shoulder, elbow and wrist are represented by polygon spheres, the upper and lower arm and the fingers and thumb are represented by polygon cylinders and the palm is represented by a polygon cuboid. This completes 1 of the arms and the 2nd arm is made by using Duplicate Special on the 1st arm. With that, both Arms are completed.
Original Robot Arms

Legs
The Legs are also similar to how the Arms and the 2 antennae on the Head are made (through Duplicate Special) by making 1 of the legs first. It consists of the hip joint, hip, upper thigh, knee, lower thigh, ankle and foot. There are 4 different types of polygons used for the leg - cylinder, pyramid, sphere and cuboid. The hip joint, upper thigh and lower thigh are represented by polygon cylinders, the hip is represented by a polygon pyramid, the knee is represented by a polygon sphere, the ankle is represented by both a polygon sphere and 2 polygon cylinders and lastly, the foot is represented by a polygon cuboid. This completes 1 of the legs and the 2nd leg is made by using Duplicate Special on the 1st leg. With that, both Legs are completed.
Original Robot Legs

Final Original Robot (2 views)
With all the original parts combined (Head, Torso, Arms, Legs):
Final Original Robot (Perspective View)
Final Original Robot (Front View)









Lab-Work Q2: Modified Robot Primmy

Modifications made to Original Robot: Head > Torso > Arms > Legs

Head[M]
The modifications made to the Head are the 2 eyes and antennae. The shape of both eyes are changed to become more flat and are positioned to give the robot a more menacing look. The position of the 2 antennae is changed to give it a devilish look. With that, the robot has a more wicked appearance to match its status as a killing machine.
Modified Robot Primmy Head

Torso[M]
The modification made to the Torso is the addition of a polygon sphere and 2 polygon torus of different sizes that makes the robot's weapon which is located on the front of the upper body (chest area) and enables it to fire lasers.
Modified Robot Primmy Torso

Arms[M]
The modification made to the Arms are the size of the robot's shoulders and hands. It has become larger to show that the robot has even more powerful strength.
Modified Robot Primmy Arms

Legs[M]
The modification made to the Legs is similar to what is done with the Arms. The feet of the robot has become larger to show that the robot has even more power in his feet to enable faster running speed and bigger jumps.
Modified Robot Primmy Legs

Final Modified Robot Primmy (2 views)
With all the modified parts combined (Head[M], Torso[M], Arms[M], Legs[M]):
Final Modified Robot Primmy (Perspective View)
Final Modified Robot Primmy (Front View)

Lab-Work Q3: Robot Description

Robot's new name: Solarbot

Why was he created?: To obtain solar energy from the sun.
Can he think?: Just follows his duty of getting solar energy.
Is he just a mindless drone, or does he have his own dreams and ambitions?: After a certain event, Solarbot became a killing machine and human eradication became his ambition.

Brief Storyline
Solarbot was invented by a group of scientists to obtain solar energy from the sun. The robot requires regular maintenance to ensure that he is working at 100%. During one of Solarbot's regular maintenance checks, something bad happened. A computer virus had invaded his system, causing him to become a killing machine. Using his two antennae on the top of his head, Solarbot obtains solar energy and directs the collected solar energy to the orb in his chest where he can fire a concentrated beam of light that is able to incinerate anything in his path.

Luckily, the group of scientists who invented Solarbot knew his weakness - cloudy skies. When the skies are cloudy, the solar energy that Solarbot can obtain is reduced and the beam of light that he fires will also become weaker to the level that it cannot incinerate objects and thus his danger level is greatly lowered. With the knowledge of Solarbot's weakness, can the scientists save humanity in time before everything is destroyed by Solarbot?

Lab-Work Q4: Companion Robot

Companion Robot Eyebot

Robot's name: Eyebot 

Why was he created?: As a security robot to guard the laboratory where the scientists are working in.
Can he think?: Just follows his duty of guarding the laboratory.
Is he just a mindless drone, or does he have his own dreams and ambitions?: He is a robot that upholds justice.

Brief Storyline (Continuation from Brief Storyline of Solarbot)
Shortly after Solarbot got infected by the computer virus, Eyebot tried to stop Solarbot. However during the fight, the virus managed to enter Eyebot's system and Eyebot became under the control of Solarbot as his minion. Eyebot is able to hypnotize anyone that looks into its eye before having a firm grip on them with his claws. This makes the Solarbot's targets easier to shoot at with the beam because they cannot run away.


Reflection

For the whole lab exercise, I find it most challenging to do the upper and lower body connector for the robot. At first, I used a curve degree of 1 Linear for the spiral path but later found that it was a mistake as the result made the path look very edgy and so I switched to using the 3 Cubic curve degree to give the spiral path a much smoother look. Overall, I am satisfied with how the robot turned out like the original one in the word document.

Sunday, 12 June 2011

IN3D Project 1 PART ONE

1. Story
The story is about a rat racing around a track on a mousetrap car. The car reaches the end of the track where there is a height difference. It is going too fast and is unable to stop. Luckily, the car lands on the bottle, rides on it and continues on another track.
Storyline

2. Shape
The bottle model consists of 6 parts (bottle body, 2 neck collars, the strap that links both neck collars, the bottle cap and the connector on top of the cap). The technical aspects learned in IN3D so far which will most likely be used in developing the model are 'Revolve' and 'Extrude'. 'Revolve' is used when making the bottle body, the cap and the cap connector by revolving the surface made through using 'CV Curve Tool'. 'Extrude' is used to make the strap by extruding the surface (created using 'CV Curve Tool') while following along a path (also created using 'CV Curve Tool').

3. Design
Side
Front


Top
Bottom


Back
4. Research
I used the bucket-modelling lab exercise done in Week 3 as a reference to model the bottle for my project. It is a good reference to use as it makes use of IN3D technical aspects such as 'Revolve' and 'Extrude' which I need to know in order to model the bottle. Just like the lab exercise which uses 'Revolve' for the bucket body and connectors and 'Extrude' for the bucket handle, I used 'Revolve' for the bottle body, the bottle cap and the cap connector and 'Extrude' for the strap which connects the 2 neck collars together.

5. Self-Critique
The final model of the bottle I made is quite successful in terms of the shape, size and color. However, there are some parts of the model that do not match the original object. For example, there is suppose to be a jagged teeth-like texture on the sides of the bottle cap but it is shown with a smooth texture on the model. The logo and water-level measurement on the original bottle are also missing on the model because I do not know how to place it on my model. Another thing that I failed to do is to connect the strap to the 2 neck collars by joining their vertices because the outcome looks different than the original. So instead, I just placed them close to each other such that they look 'joined together'.
Real Bottle
Final Bottle Model